In FOMO strategy meets chaos and
things quickly get out of hand.
The Action Cards are what makes this game unpredictable and wild.
Skip your next turn, bro.
It is what it is.
Use to block Seen, Plot Twist,
and Swap action cards.
Exchange all four face-down
cards with someone else's.
Peek at yours or any
player's face-down cards.
Swap one face-down card
between players.
Take any one card from
the discard pile.
In FOMO the six Action Cards are your tools for sabotage and chaos.
While other games make you wait for your turn. In FOMO, you're constantly reading and plotting.
Every turn is a mix between building your hand and ruining someone else's.
I used to play Kemps as a kid and years later I asked myself if I could build on that foundation and add more… chaos?
Different action cards were added to the game and for months, my friends and I played and refined the rules.
Eventually, everything clicked and FOMO became fun, unpredictable, and just a little toxic.
Some of the many people who played FOMO and loved it.
I used to have friends, but then I lost them playing FOMO. But I still play it, cos it’s addictive...
In FOMO you're actually using your brain, until the game goes completely off the rails lol.
I’ve never flipped a table in my life, but FOMO made me want to.
It feels so good sabotaging my best friends while playing. FOMO is an absolute must-have.
Secure early access and exclusive updates before anyone else.
Collect 4 identical face-down number cards and shout "FOMO!" at the start of your turn.
A single game between two players takes around 5 minutes. It’s fast-paced by design and perfect for a quick game or an entire night of revenge matches.
FOMO can be played by 2–8 players.
A game manual; 86 cards as follows:
Absolutely. While the gameplay is “toxic” in the sense that you’re sabotaging your opponents, the content is clean and suitable for ages 7+. It’s a great way to introduce younger players to strategic thinking (and a little bit of healthy rivalry).
Card Size: 56x87mm (Bridge size) | Deck Size: 86 cards
We’re not rushing it. The crowdfunding campaign will launch once we’ve built enough buzz and awareness around FOMO.
Our goal is to make sure plenty of people know about the game first, so the campaign has the best chance of success.
Once we’re confident the community is ready and excited, we’ll officially launch and bring this amazing game to life!
Expected retail price will prob be around EUR 12 at first.